The mental power application is a wellness and self improvement application that combines the capabilities of three synergistic apps, empowering users with globally recognised techniques to train, transform, or enhance their realities through a series repetitive activities.
The Problem
Analytics showed that more users are quitting the app before completing key actions. This behaviour implied that users may be struggling with the app's design or finding it hard to achieve their goals. This was a serious threat to the company’s business strategy of converting new sign-ups into premium subscribers. A redesign of the app onboarding will enable users to reach their Aha moment quickly thereby increasing the potential of converting new sign ups to premium customers. This project had me on the tough edge of managing stakeholders expectation and deliverying high quality work within a tight timeline.
Solution & Impact
I conducted user research to uncover user frustrations and underlying problems leading to the increased drop off rates. Through a detailed UX audit, I evaluated the application's usability, interactions, information architecture, and customer journey. These insights helped me to simplify the complex onboarding curve and also enhance the overall intuitiveness of the app which led to a substantial growth of 29.7% in daily active users
My Role
My role in this project was centered on strategy, In addition, I facilitated Ideation workshops with stakeholders, ux audit, information architecture, customer journey mapping, branding, lo-fi and hi-fi wireframing, spot insights and opportunities. While my awesome project manager , Shereen played a huge role in organising the project in bits which helped me to manage shareholder expectations.
The Problem In Context
After the release of the first (beta) version of the mental power application to users, the company observed through its analytics dashboard a decline in the number of daily active users of the platform. It carried out further research which revealed a very high abandonment rate after sign up. They discovered that 1 out of every 20 users completed the onboarding experience of the app and as shown further by the analytics no usage activity was recorded afterwards.
This raised serious concerns because the revenue model of the application was tied to subscription and if users were not engaging with application there won’t exist any opportunity to convert them to premium users.
To approach the problems effectively, I summarised them into key questions that will enable proper understanding.
Key Questions
My Approach
UX Audit of the App
Firstly, I conducted a detailed ux audit on the existing app experience. I was able to take on all touch point of the experience from when the user comes in contact with the app to when the user leaves the app.
Key Findings
There were series of findings from the UX audit, top on the radar were;
Information Architecture Review
I reviewed the information architecture of the app, while I considered all the possible touch points in the User Journey my main focus was on the user onboarding. My thought process was to provide immediate value through simple initial activities while clearly communicating the app value proposition.
Below I have extracted just the onboarding section of the Information Architecture for context.
Old I.A Structure
As shown in the IA. structure above, new users go through a hurdle to sign up and then to the homepage where they are left to watch a 7-10mins video that explains how to use the app. There was no sight of what how users could derive value from the application. I noted this as one of the flaws of the onboarding and proposed a solution.
Proposed IA Structure
Lo-Fi Wireframes - Onboarding
I presented the proposed IA to the stakeholders together with lofi wireframes of the onboarding to inform on my thought process and the expected effect on the app user experience.
Hi-Fi Designs - Onboarding
I took on the HIFI designs of the app under several constraints bordering on; stakeholders requirements; limited time to research; process constraints resources constraints.
I evaluated the visual experience for a quick fixes and here are a few findings;
Key Takeaways
Hifi Design - Homepage
The stakeholders maintained that they needed to completely overhaul the homepage because of the usability issues I outlined above but they needed changes that will require minimum development effort. I had very little creative freedom due to this position but I could convince them core functionality updates that affected the app intuitiveness and usability.(Reference the Home page image above for the old design)
Key Takeaways
Monetization & Referrals
I received a blueprint on the monetisation model of the app. I designed the flow and fleshed out the visuals. I can’t display the cores flows of this section due to it’s sensitivity but I have attached the few screens of the HIFI designs accordingly.
Other HIFI Screens
Results
Recommendation