Quarky represents a specialized non-fungible token (NFT) marketplace exclusively designed for the trade of interactive three-dimensional (3D) collectibles, aptly referred to as 'Quarkies.' This innovative platform introduces a novel NFT gallery application that harnesses augmented reality (AR) technology to seamlessly bridge the physical and virtual realms, thereby enabling immersive interactions with your NFT assets.
Project Focus
The goal of this project was to develop an iOS application capable of displaying two NFTs stored within an Ethereum wallet, with the added functionality of seamlessly integrating and showcasing these NFTs within an augmented reality environment via the Quarky Application.
My Role
In this project, my role as the UX Designer was focused on interpreting the blue print into actionable items, feature prioritizations, research, basic branding, Lofi and Hifi wireframes and prototyping. I maintained a close working relationship with the CEO, who also served as the Project Manager, and collaborated closely with developers to ensure the seamless implementation of the design solution.
My Approach
Getting Started
At the outset, I conducted a series of comprehensive meetings with the Project Manager to gain a deeper understanding of the project's scope. Our strategy revolved around developing a functional prototype that incorporated critical and pivotal features, which would subsequently undergo rigorous testing by actual users.
Some of the functionalities that were to be included in the MVP were;
around the globe. After discussing the functionalitites in depth, we were also able to arrange them in a menu. So we had;
User Journey Map
Subsequently, we engaged in detailed discussions to outline the end-to-end flow of the MVP version of the app. From these discussions, I was able to create a comprehensive User Journey map."
Site maps
To ensure a comprehensive visualization of the user experience and to enhance our understanding of how users would engage with the MVP, I engaged in a collaborative effort with the team to construct a detailed site map
Lo-Fi Wireframe
To align thoughts and perspective with the team, I drafted a few wireframes proposing how the experience was going to turn out.
Branding
It was important to define a brand identity at this stage. One of the most important things I considered while working on the brand system was simplicity and scalability.
Hifi Designs
When I had the Northstar set and every bit fleshed out I moved to the high fidelity design.
Prototype
Here is a brief prototype I made to handoff the designs to developers Click Here
Final Words
I delivered and handed off the designs to developers. The designs were developed but this product didn’t make it to live. However It was a huge exposure for me in Augmented Reality.